Game Project 2 | Hole-E-Mole

The assets I made - with my main focus to create materials in Substance Designer

The assets I made - with my main focus to create materials in Substance Designer

"Guide the mole through tunnels, outsmart creatures and emerge from the depths in a puzzle solving adventure."
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Hole-E-Mole was the second game project we developed at TGA, this one had to be optimized for mobile phones. It was produced over 6 weeks, 33% work time.

Focus: Environment Art/Audio Design/Music Composer
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Link to Google Play page: https://play.google.com/store/apps/details?id=com.OBLO.MoleGame&hl=en&pli=1